Jun 10, 2008, 03:51 PM // 15:51
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#41
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Krytan Explorer
Join Date: Jun 2007
Location: 56min UW HM post-2/25 I win
Guild: FDR
Profession: A/
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Make a PvP character, stop wasting money on armor and equipment for PvP when you can hit "J" and make it for free on PvP chars.
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Jun 10, 2008, 03:56 PM // 15:56
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#42
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by Luminarus
/signed for good idea, but wont be implemented.
Also, i love how Tyla never adds anything to a conversation just flames and putdowns. Maybe try, adding something to a conversation...
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Tyla flaming? what in the world!
Seriously if you think that someone conveying their point is flaming then something is wrong with you. Just because someone disagrees doesn't mean they are flaming you.
I'll say the samething everyone else has said. Make a pvp char. If you don't have any slots left buy some gear. Upgrades are insanely cheap now and easy to get.
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Jun 10, 2008, 04:01 PM // 16:01
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#43
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Guest
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Quote:
Originally Posted by BlackSephir
How about allowing pvp character to travek to pve areas and entering explorable areas, mission etc?
It saves character slots!
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Fine by me, I'm easy to please. I don't see al the fuss over it all anyway, they should just merge the two so that both the PvE and the PvP player get the best of both worlds imo.
MIght help to close the rift between the two communities somewhat too.
Last edited by Unreal Havoc; Jun 10, 2008 at 04:06 PM // 16:06..
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Jun 10, 2008, 04:03 PM // 16:03
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#44
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by FlamingMetroid
There's no advantage, and Anet would have to spend money and time.
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The advantage is, if Player X has 8 PvE characters and wants to try out PvP, he doesn't have to delete his character he's put 500 hours and like, a billion plat into, and he also doesn't have to spend a billion more plat to buy all the skills he needs.
Good idea, I see no disadvantage besides the extra time it would take devs to implement, but it should have been done 2 1/2 years ago, imo.
/signed, even if a bit too late.
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Jun 10, 2008, 04:05 PM // 16:05
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#45
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Profession: Mo/
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/notsigned.
Like many people said before.. Just make a PvP Character.
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Jun 10, 2008, 04:06 PM // 16:06
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#46
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Red Sand
PvP is for Neanderthals.
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This statement just voided the rest of your post. Go be elitist somewhere else.
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Jun 10, 2008, 04:08 PM // 16:08
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#47
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Guest
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Quote:
Originally Posted by Thierry2
/notsigned.
Like many people said before.. Just make a PvP Character.
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As already said, what if you've filled all your character slots with PvE characters and don't want to delete any of them?
Quote:
Originally Posted by Kanyatta
The advantage is, if Player X has 8 PvE characters and wants to try out PvP, he doesn't have to delete his character he's put 500 hours and like, a billion plat into, and he also doesn't have to spend a billion more plat to buy all the skills he needs.
Good idea, I see no disadvantage besides the extra time it would take devs to implement, but it should have been done 2 1/2 years ago, imo.
/signed, even if a bit too late.
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I don't see the big deal between having PvE and PvP characters merged other than the fact it should have been done years ago when the game was first built. Something to be considered for Guild Wars 2 imo.
Last edited by Unreal Havoc; Jun 10, 2008 at 04:10 PM // 16:10..
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Jun 10, 2008, 04:09 PM // 16:09
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#48
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Quote:
Originally Posted by Kanyatta
This statement just voided the rest of your post. Go be elitist somewhere else.
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So it doesn't matter that Red Sand is now reformed and likes PvP? Poor Red Sand, forever branded 'elitist'
On Topic:
I see no real point in having this, as this is the advantage PvP characters get over PvE ones. Then again, I don't really care. So I'll abstain from doing anything.
I don't PvP because I don't like, I don't PvP because I can't.
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Jun 10, 2008, 04:39 PM // 16:39
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#49
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Quote:
Originally Posted by Unreal Havoc
As already said, what if you've filled all your character slots with PvE characters and don't want to delete any of them
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Um, buy more slots then.
I have 12 slots, why? I didn't wanna delete anything. 3 PvE and 9 PvP, see I didnt even feel like deleteing PvP characters that I hadn't invested a singel gold coin into.
And don't come back with "I can't/don't want to buy any slots" because thats a dip shit reason. Buying slots is the solution, just because you don't wanna do that doesn't mean the game has to be be completely remade. The solution is there, use it.
And for your dolts that feel a PvEer would "get into PvP" more if this were to happen, guess what? A person that is new to PvP SHOULD be on a PvP only for the EXACT reason that you stated this needs done, because it has access to all skills and equiptment.
And to be 100% honestwith you folks, I often test builds made for PvE on my PvP only first, because I can use the "J" key and mix and match runes/insignias/weapons for testing BEFORE going out and spending tons of gold on the equiptment, so having at least 1 PvP only slot can benifit the living shit out of a person who is a 99% PvEer, if only they knew better.
/not signed, use PvP onlys and buy more slots if needed.
Also Tyla often does post good info, as he did in this thread, just becuase he often disagrees with your retarded ideas Luminarious that doesn't mean he's flamming
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Jun 10, 2008, 04:53 PM // 16:53
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#50
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Guest
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Quote:
Originally Posted by Orange Milk
Um, buy more slots then.
I have 12 slots, why? I didn't wanna delete anything. 3 PvE and 9 PvP, see I didnt even feel like deleteing PvP characters that I hadn't invested a singel gold coin into.
And don't come back with "I can't/don't want to buy any slots" because thats a dip shit reason. Buying slots is the solution, just because you don't wanna do that doesn't mean the game has to be be completely remade. The solution is there, use it.
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Fortunately I don't have this problem as I only have two slots in use.
However, why should anyone pay for something that they could get for free?
Sounds more like a PvP vs PvE thing to me because there isn't really a valid reason to not implement the idea of merging both if thought about and done logically as, if done correctly, it would benefit both parties.
However also note I said it should be done in Guild Wars 2 and should have been done from the beginning in Guild Wars.
I mean the new sidekick system thats being put into place in Guild Wars 2 is already signs of ideas like this being implemented. I for one think that it would be pretty cool for both to be merged in Guild Wars 2 if the player got the best of both worlds and anyone who complains about that has something seriously wrong with them.
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Jun 10, 2008, 04:59 PM // 16:59
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#51
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Furnace Stoker
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Quote:
However, why should anyone pay for something that they could get for free?
Sounds more like a PvP vs PvE thing to me because there isn't really a valid reason to not implement the idea of merging both if thought about and done logically as, if done correctly, it would benefit both parties.
However also note I said it should be done in Guild Wars 2 and should have been done from the beginning in Guild Wars.
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It is going to be in GW2, but this isn't GW2.
Given the rules of this game, if you're gonna give PvE characters a PvP char functionality, then PvP chars need to get a PvE char functionality, say....going into PvE areas! Sounds good!
Not that most top PvPers don't already play on PvE characters anyways.
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Jun 10, 2008, 05:00 PM // 17:00
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#52
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Emo Goth Italics
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Quote:
Originally Posted by Unreal Havoc
However, why should anyone pay for something that they could get for free?
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If you want your PvE characters in PvP, farm farm farm and get your armours and weapons.
ANet (Or NCSoft) don't make any more money off us who have bought the game, unless we choose to use the online store to make our accounts more...complex, and to give money to the company.
Beggars can't be choosers.
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Jun 10, 2008, 05:01 PM // 17:01
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#53
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by DarkNecrid
Not that most top PvPers don't already play on PvE characters anyways.
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That trend was mostly just before reward points came on the scene, since the top PvPers wanted cool skins, PvE was the only way to implement that, before RPs. The eBay'd gold was a huge part of this.
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Jun 10, 2008, 05:07 PM // 17:07
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#54
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Furnace Stoker
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Quote:
Originally Posted by Kanyatta
That trend was mostly just before reward points came on the scene, since the top PvPers wanted cool skins, PvE was the only way to implement that, before RPs. The eBay'd gold was a huge part of this.
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uh...no!
Originally, PvP characters couldn't weapon swap, and even before that there was no such thing as a PvP character or even Balth faction. We played on PvE chars back then, and carried those over and still use them for PvP.
Pretty much any oldbie who plays (Off the top of my head, Ensign and Divine for sure, and a bunch of others) uses PvE chars in PvP most of the time.
Very few people use RPs for the skins. It's easier to get them in PvE actually. You can use your RPs for zkeys, and sell them for enough money to buy whatever the hell you want!
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Jun 10, 2008, 05:11 PM // 17:11
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#55
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Guest
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Quote:
Originally Posted by Tyla
If you want your PvE characters in PvP, farm farm farm and get your armours and weapons.
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I have two character slots in use, both are PvE characters that both see regular use in PvP and have done so for the past 2 years.
Quote:
ANet (Or NCSoft) don't make any more money off us who have bought the game, unless we choose to use the online store to make our accounts more...complex, and to give money to the company.
Beggars can't be choosers.
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Oh quick, lets all go out and buy extra character slots just because Arena Net don't make money off us from subscriptions!
Worst arguement yet.
NCSoft make more than enough money from the various MMO titles they own to cover the costs of Guild Wars and the development of Guild Wars 2 and the life of said titles after development. If they didn't they wouldn't be making the sequel.
You're basically trying to say we should pay for such rights because Arenea Net can't afford it which we all know to be false.
Last edited by Unreal Havoc; Jun 10, 2008 at 05:15 PM // 17:15..
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Jun 10, 2008, 05:13 PM // 17:13
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#56
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Jungle Guide
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/notsigned
its to complicated
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Jun 10, 2008, 05:13 PM // 17:13
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#57
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Lion's Arch Merchant
Join Date: Apr 2008
Guild: [LoA]
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The only benefits that PvP characters get over PvE are:
- Access to all unlocked skills
- Ability to fully modify armor at no cost
- Ability to fully modify perfect weapons at no cost
- Comes at level 20
Now if this was implenmented the skills, armor, and weapons advantages of PvP would be completely worthless, as PvE characters would now have it. If so, the only reason to ever have a PvP character is that it comes at level 20, and with Factions and Nightfall out who really gives a damn about that? It would completely destroy the entire aspect of PvP characters. This really isn't a "PvP vs PvE" conflict. My entire alliance is PvE and we all think it's a bad idea.
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Jun 10, 2008, 05:14 PM // 17:14
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#58
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Your idea would not convince any more players to play PvP than they already do.
All we'd see if Alliance Battles full of shitty players garbed in 15k armor more than we already do.
You want constructive criticism, here it is:
Your idea has little merit or reason, aside from a lazy desire to bypass the process of acquiring PvP rewards and simply achieve instant aesthetic gratification.
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Jun 10, 2008, 05:16 PM // 17:16
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#59
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Emo Goth Italics
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Quote:
Originally Posted by Unreal Havoc
Oh quick, lets all go out and buy extra character slots just because Arenanet don't make money off us from subscriptions!
Worst arguement yet.
NCSoft make more than enough money from the various MMO titles they own to cover the costs of Guild Wars and the development of Guild Wars 2 and the life of said titles after development. If they didn't they wouldn't be making the sequel.
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Sure, they're still on a decent amount of cash, but the more money a company has the higher it can aim on it's games. You simply get 8 character slots throughout buying all of the campaigns, which is surely enough as not everyone brings 8+ PvE characters up to a playable level.
Quote:
You're basically trying to say we should pay for such rights because Arenea Net can't afford it which we all know to be false.
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The game is free after buying the first few titles, what more do you want?
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Jun 10, 2008, 05:20 PM // 17:20
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#60
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by DarkNecrid
Originally, PvP characters couldn't weapon swap, and even before that there was no such thing as a PvP character or even Balth faction. We played on PvE chars back then, and carried those over and still use them for PvP.
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There was a time when you could weapon swap, and have Balth faction, but there were no RPs or Z Keys, which was a period of about 2 years, which is what I was referring to.
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